Examples include problems in image processing, games, cybersecurity, computer networks, sound processing, among others. ![]() The laboratory experiences are based on real world problems to engage students with different backgrounds and interest. Their policies may differ from this site.įor this project we developed a set of 27 laboratory experiences for the Introduction to Programming course in C++. Some links on this page may take you to non-federal websites. Some full text articles may not yet be available without a charge during the embargo (administrative interval). When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. PUBLICATIONS PRODUCED AS A RESULT OF THIS RESEARCH Promotion and dissemination of the project is achieved through exhibitions and publications in major CS Education conferences, as well as supported by a dedicated website. Student learning assessment is done before, during and after each laboratory experience. Product development follows the ADDIE model (analysis, design, development, implementation, evaluation). be task-centered, and have processes of activation, demonstration, application and integration. The experiences are designed following Merrill's five principles of instruction, i.e. The laboratory experiences contain a strong continuous assessment component to establish students' skills, concept mastery and attitudes towards the concepts and theme of the lab experiences. In essence, the turnkey solution consists of a set of well-structured online laboratory experiences that are applied, meaningful, easily accessible and transferable, all packaged into a virtual appliance preconfigured with all the necessary software (compilers, libraries, and data files). ![]() The project provides a turnkey solution that significantly eases an instructor's change in classroom techniques toward more hands-on, active and engaging courses. This will make the laboratory resources attractive and easy to adopt by other Hispanic serving institutions. The main goals of the project are to: (1) enhance the delivery of the introductory level computer science programming course through a set of well-structured laboratory online lab experiences that are engaging, applied, and meaningful, (2) facilitate the adoption of the developed materials by other instructors, and (3) make the results and materials of this project available both in Spanish and English and accessible online as a turnkey solution. S-STEM-Schlr Sci Tech Eng&Math, TUES-Type 1 ProjectĠ40106 NSF Education & Human Resource 045176 H-1B FUND, EHR, NSF Primary Place of Performance Congressional District: ![]() Ivelisse Rubio (Co-Principal Investigator).Jose Ortiz-Ubarri (Principal Investigator) Rafael Arce (Co-Principal Investigator).Stephanie August DUE Division Of Undergraduate Education EHR Direct For Education and Human Resources Development of engaging and readily transferable laboratory experiences for the introductory programming course NSF Org:
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